![]() On Windows a plug-in is composed of two files.The bundle defining the plug-in should have an extension '.vwlibrary'Ī plug-in is recognized as such by Vectorworks if it exist inside the 'Plug-ins' folder found at the same level as the Vectorworks executable. The XCode has a compiler that compiles '.r' files into this file automatically. On Mac the plug-in is a bundle containing a dynamic library and the resource file again as '.qtr' file. This file could be also edited on Mac using Rezilla tool. This tool can compile '.r' files into a '.qtr' file. The resource file is produced by the 'Rez.exe' tool, part of the Quick Time SDK. The resources associated with this plug-ins are inside a '.QTR' file with the same name as the name of the Dynamic-Link Library file. On Windows the plug-in is a Dynamic-Link Library File ( (VS.85).aspx) that has its file extension changed to '.VLB'. To compile SDK plug-in you need VisualStudio 2005 for Windows, and XCode 3.2 for Mac.Ī Vectorworks plug-in developer has to be familiar with Object Oriented Programming using C++ in order to understand the concepts used in the Vectorworks SDK.Ī Vectorworks SDK plug-in is a dynamic library with separate resources. ![]() The Vectorworks SDK uses C++ language to develop extension functionality. The Vectorworks SDK is available for free download at ![]()
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